In this case, though, Nick and I are right, the Witcher 2 does some pretty cool things with its branching narratives and convoluted political plotting.
Tuesday, May 29, 2012
Wednesday, May 23, 2012
One thing is: Max Payne 3 is so good that it makes my teeth cry.
In the meantime, though, I thought that I would write a little bit about how the game fares as a shooting gallery and how that relates to my sense of what is enjoyable about a shooting gallery (and what is not).
I suspect that I'll probably have more to say about the game in the coming weeks. In the meantime:
Monday, May 21, 2012
While unlikable characters exist in other mediums, generally protagonists are created to evoke sympathy. But sometimes one just hates a lead or a novelist or filmmaker or other storyteller wants to tell the story of a cad, a jerk, a fool. What happens when you not only have to put up with such a character, but you actually have to be that person?
Wednesday, May 16, 2012
This is one I missed the first time around, and despite dated graphics and some poorly paced levels, I am surprised by its depth, attention to detail, and sheer variety of levels and things to do in an FPS. Plus, Cate Archer is a pretty cool customer, much more fun (as a character) than many other curvy brunettes with British accents.
Wednesday, May 9, 2012
I know that Telltale has experimented a bit with that geriatric genre, the adventure game, in recent years, but what I played is fresh, mature, and very, very modern. This is probably the best thing that Telltale has done to date, and it bodes well for a direction to really take this genre that people of my age are constantly sighing over the eventual disappearance of.
Monday, May 7, 2012
We talk gameplay, plot, and, of course, the Fez community's interesting commitment to secrecy in the Internet Age.
Friday, May 4, 2012
He kills. He fucks. Rinse. Repeat.
I'm not sure why Geralt works, though. It may have something to do with the mechanics that surround this character. The level of complexity of combat--preparation, choosing the right weapon, choosing the right manner of approach, executing--juxtaposes the simplicity of the character, the basicness of the segments between combat that serve as the lull in play. His simplicity is a kind of pleasure given how tricky monster hunting is and how involved working out the politics and all the other complexities that make up both play and plot of a Witcher game.
Maybe I should have written about this idea more in my review. However, since I started blogging regularly, I've found that my reviews are more like reviews than the review essays that I wrote for years before. Maybe next time I blog...
Wednesday, May 2, 2012
That being said, my discussion of Fez (a game about a little naked man in a hat) focuses on the game's ending for the most part and what I think it suggests about the nature of games, which is: it's the play, stupid.
I know that a lot of people are intrigued by the community springing up around the game (and I am, too), but I wanted to discuss some of what the game seems to be suggesting about our relationship to the pixel because everybody else is writing nice pieces already about the community thing. Hunting three dimensional pixels (cubes) is the central interest of the game, after all.
I will also be discussing my interpretation of the game's unusual ending on next Monday's Moving Pixels podcast. In some ways, I think that I probably explained my thinking on it better verbally than in writing. However, there are definitely a few thoughts that I had about it that are only present in my written post: