Tuesday, November 30, 2010
Moving Pixels Podcast: The Undead Invade New Austin
Some thoughts on Undead Nightmare from Tom, Nick, Rick, and myself:
Moving Pixels Podcast: The Undead Invade New Austin
Monday, November 29, 2010
The Best Flash Games of 2010
Tired. Exhausted. End of semester. Trying to get thesis proposals from students. Reduced to writing... lists.
The Best Flash Games of 2010
The Best Flash Games of 2010
Wednesday, November 24, 2010
Fallout, the “To Do” List Simulator
Kind of a follow up to "Fallout: The Scrounging Simulator", this week's post concerns the sort of work that sidequests in Fallout: New Vegas entail.
Fallout, the “To Do” List Simulator
Fallout, the “To Do” List Simulator
Monday, November 22, 2010
Review of Rock Band 3
Guitar Hero 5 was better than The Beatles, but Rock Band 3 is better than Warriors of Rock.
Review of Rock Band 3
Review of Rock Band 3
Wednesday, November 17, 2010
Call of Duty: Black Ops: Treyarch Attempts to "Modernize" Warfare
Maybe this is more of a review than an essay? I don't know. I categorized it as a review rather than as a blog entry this week.
Basically, it's a discussion of the single player campaign of the newest Call of Duty release, Black Ops. Mostly I do some comparison between Treyarch's approach to storytelling as opposed to that of Infinity Ward. While I realize that Modern Warfare 2's storytelling was not that well receive by the critical community, I still find myself more interested in what Infinity Ward does with the medium than Treyarch.
Call of Duty: Black Ops: Treyarch Attempts to "Modernize" Warfare
Basically, it's a discussion of the single player campaign of the newest Call of Duty release, Black Ops. Mostly I do some comparison between Treyarch's approach to storytelling as opposed to that of Infinity Ward. While I realize that Modern Warfare 2's storytelling was not that well receive by the critical community, I still find myself more interested in what Infinity Ward does with the medium than Treyarch.
Call of Duty: Black Ops: Treyarch Attempts to "Modernize" Warfare
Monday, November 15, 2010
Moving Pixels Podcast: The Minecraft Experience
We recorded this episode quite a while back (around the same time that I wrote a post called "I Don't Know How to Play", which also concerned Minecraft). In retrospect, it was pretty bad pool to participate in this discussion only having played the browser version of the game, but I still think that just that experience was interesting in it own ways.
Anyhow, a bit more discussion of what it means to play generally and to play Minecraft itself:
Moving Pixels Podcast: The Minecraft Experience
Anyhow, a bit more discussion of what it means to play generally and to play Minecraft itself:
Moving Pixels Podcast: The Minecraft Experience
Wednesday, November 10, 2010
Red Dead Redemption: Undead Nightmare: A Little Incompetence Goes a Long Way
More review than any heavy analysis this week. I cover my experience with Undead Nightmare, a solid piece of DLC for Red Dead Redemption, especially given the $10.00 price tag.
Red Dead Redemption: Undead Nightmare: A Little Incompetence Goes a Long Way
Red Dead Redemption: Undead Nightmare: A Little Incompetence Goes a Long Way
Monday, November 8, 2010
Review of Power Gig: Rise of the SixString
Rythym games are pretty big around my house. Power Gig: Rise of the SixString was not.
Here is why:
Power Gig: Rise of the SixString
Moving Pixels Podcast: All Those Necessary Supplements
A few weeks ago, Nick, Tom, and I got together to discuss DLC, especially the sort that extends the plot or universe of games. This week's Moving Pixels podcast is then a discussion of the necessity (or lack thereof) of various bits of DLC and how they effect the overall experience of game content.
Moving Pixels Podcast: All Those Necessary Supplements -- A Discussion of Downloadable Content
Wednesday, November 3, 2010
Fable 3: An Uncompromising Commitment to Whimsy
Ah, Albion. The place that I am obsessed with owning (by buying up and renting out every square inch of it). The place where I foment revolution by gaining followers through dance and patty cake. The place that actually seems enchanting.
This week I discuss whimsy and the Fable series. A sense of whimsy is so hard to evoke in any medium without coming off as sentimental and insipid. Yet, Lionhead is able to reach that sweet spot every time out.
More here:
Fable 3: An Uncompromising Commitment to Whimsy
Tuesday, November 2, 2010
Moving Pixels Podcast: Our Favorite Horror Games
Reporting a little late again, but the latest episode of the Moving Pixels podcast went live on Monday. It contains a discussion of horror games, which is not exactly a particular interest of mine (not that I won't play them--just not my genre of choice generally). Nick certainly has an interest though and is a great champion of the Silent Hill series, which doesn't seem unreasonable to me.
Moving Pixels Podcast: Our Favorite Horror Games
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