Spent the last week or so with the new Hitman game and kind of fell in love with its slow methodical gameplay and hard boiled tone, which is liberally spiced with an equal measure of the absurd.
Thursday, November 22, 2012
Wednesday, November 21, 2012
Moving Pixels Podcast: Winding Down The Walking Dead
Friday, November 16, 2012
Dishonored: Limitless Gameplay in a Limited Context
Like I asid, busy week for Dishonored over at PopMatters.
This is my actual review of the game, as opposed to some of the stray observations about bits of the game that I posted the last couple of weeks.
In the end, in evaluating the overall quality of the game, I find myself a bit torn over its successfulness as an experience.
Thursday, November 15, 2012
The Heart of an Empress: The Surveillance State and Dishonored
This appears as if it will be a busy week at PopMatters for Dishonored with a blog entry on Thursday from Scott Juster, as well as probably a review of the game from me rounding out the week.
Here are a few more thoughts on the game before then, though:
The Heart of an Empress: The Surveillance State and Dishonored
Wednesday, November 7, 2012
“Remember to Save Often”: The Meta-Game Tactics of Dishonored
I've been moving through Dishonored pretty slowly. Which is kind of what this post is about: why I am moving through Dishonored very slowly is all about the meta-game.
“Remember to Save Often”: The Meta-Game Tactics of Dishonored