Death, sex, and video games. Okay, maybe just death.
Wednesday, May 29, 2013
Wednesday, May 22, 2013
The Moving Pixels Podcast Explores Minimalism in Video Games
Oh, Nick and I did a podcast on minimalism and games a week or so ago.
The Moving Pixels Podcast Explores Minimalism in Video Games
Wednesday, May 15, 2013
A Cleaner, More Hygienic Apocalypse
Wednesday, May 8, 2013
Thursday, May 2, 2013
There's always a lighthouse. There's always a man. There's always a city.
I kind of threw this together at the last moment. It's a piece based on some thoughts I already chatted about on the last podcast that concern how Infinite, like the original Bioshock, approaches its concept of game worlds, player choice, and scripting. Of course, these questions also, perhaps, reflect how the series presents its sense of the real world itself, free will, and determinism.
There's always a lighthouse. There's always a man. There's always a city.
Subscribe to:
Posts (Atom)