Some thoughts on social bonds and the problems with creating them in current gen MMORPGs.
Just offhandish thoughts more than anything else.
Some thoughts on social bonds and the problems with creating them in current gen MMORPGs.
Just offhandish thoughts more than anything else.
The thing that I admire most about Gone Home is its craftsmanship. It's a tremendous example of detail-driven world building.
The theme is home, and the world clearly conveys that theme because the world is home.
This is a more traditional PopMatters column, crosscutting a medium's interests with cultural critique. My wife says it is good. I'm less sure of that.
Saints Row the Third was stupid. Saints Row IV is often smart in its stupidity. It's also joyously obnoxious.
Play it.
Scads of thoughts on The Walking Dead: 400 Days and the value of taking on multiple personas.
This one is a long one.
Moving Pixels Podcast: 400 Days of Moral Quandries, Hungry Zombies, and Terrible Humans
Shadowrun Returns is good, evoking a strange nostalgia for me for a game world that I forgot I knew pretty well back in the day.
That being said, I really want to talk about a tabletop board game right now, Elder Sign. I want to talk about the benefits of editing something down from the tedious and unwieldy to simpler interactions and simple decisions. Probably next week.