Thursday, March 31, 2016
Wednesday, March 30, 2016
Tuesday, March 29, 2016
Monday, March 28, 2016
New York's alright if you like tuberculosis
This is Fear from a 1981 performance on Saturday Night Live, a Halloween episode. Apparently, reruns of this episode during that season excised the performance.
I love how the band fucks with the audience, the audience responds nastily to them, and the band fucks with them all the more. "New York's Alright If You Like Saxophones" is an inspired choice for pissing off the venue.
It's all so pretty.
Sunday, March 27, 2016
Friday, March 25, 2016
Wednesday, March 23, 2016
Playing Sophisticated Trash: Duke Nukem 3D and the History of the First Person Shooter
Everything goes better with trash, even the history of video games.
Playing Sophisticated Trash: Duke Nukem 3D and the History of the First Person Shooter
Monday, March 21, 2016
Best of the Moving Pixels Podcast: The Often Less-than-Super-Heroic Super Heroes of Video Games
Still thinking about what to write about this week, especially since I'm working on some other things on the side over the break, which involves super heroes.
Maybe that's why I pulled a discussion that we had on the podcast a few years ago from the archives about super heroes and video games.
Best of the Moving Pixels Podcast: The Often Less-than-Super-Heroic Super Heroes of Video Games
Sunday, March 20, 2016
Saturday, March 19, 2016
Friday, March 18, 2016
Wednesday, March 16, 2016
The Taming of the Dude: From Harlequin Romance to Virtual Boyfriends
Or, One at a Time Please, Ladies: From Heathcliff to My Virtual Boyfriend.
Like I said, harder than times. Tougher than luck.
The Taming of the Dude: From Harlequin Romance to Virtual Boyfriends
Tuesday, March 15, 2016
Monday, March 14, 2016
Saturday, March 12, 2016
Wednesday, March 9, 2016
Addicted to Death: More Thoughts on Gaming and Masochism
Who doesn't like pain?
Who doesn't like oatmeal?
(Well , probably somebody.).
Monday, March 7, 2016
Moving Pixels Podcast: Infiltrating Metal Gear Solid V
It's hard to believe that Hideo Kojima has been telling a story for 30 years. This week, we talk about his last time working with one of the oldest, continual sagas in video game history.
Sunday, March 6, 2016
Adverbs make me suspicious
Adverbs always make me suspicious in literary analysis. When an essay begins almost immediately with a line like, "in the story, the author vividly describes," I immediately assume you have nothing to say.
After all, why are you padding this out already? I know the "vividness" of Stephen Crane's prose is not going to have anything to do with the remaining essay, nor could you easily define the difference between vivid and non-vivid prose in any case, nor would you have a purpose in doing so.
Maybe the rest of the essay will turn out fine. We'll see.
I'm just saying that it makes me immediately wary of the quality of what will follow.
Friday, March 4, 2016
The Flame in the Flood: Gaming As Naturalism, Gaming As Romanticism
Flames, floods, and forces beyond our control.
The Flame in the Flood: Gaming As Naturalism, Gaming As Romanticism