Just some thoughts on video game marketing in the wake of No Man's Sky.
Also, Frostpunk looks great.
Anticipation and Expectation in Game Marketing: The Art of “Anti-Hype”
Just some thoughts on video game marketing in the wake of No Man's Sky.
Also, Frostpunk looks great.
Anticipation and Expectation in Game Marketing: The Art of “Anti-Hype”
More thoughts on Pokemon Goings on.
Probably the most important game this year in terms of social and cultural impact.
"What makes you think I'm giving you a ride?"
"Because I'm a damsel in distress," she said. "And you are a knight in whatever. A really dirty car."
Thoughts on my mixed feelings about early access.
It's kind of weird to pay to beta test a game. Then, again, maybe some people like beta testing games--a lot.
The Dangers of Playing in Unfinished Houses: Considering Early Access Video Games
We'll be revisiting all of our old episodes on Kentucky Route Zero for the next few weeks in anticipation of our upcoming episode on the release of Act IV.
That episode will run in early September. We recorded it last night, and I think it was a pretty good conversation.
Complaining about redundant design. Complaining about Batmobiles.
I hate being a complainer. I hate pictures of cars.
When Locomotion Becomes an Obstacle: Arkham Knight's Worst Design Decision, the Batmobile
Like Limbo, Inside is a fascinating game, reveling in ambiguity. Like the earlier game, it is more evocative of tone then it is of clearly delineating its "meaning." If Limbo is weird and eerie, Inside is weird and horrifying. Its body horror is powerful and provoked in me one of my strongest personal reactions in gaming in a long time.
I despise collectivism.
Fun game, feels kind of restrained in its humor. Kind of ashamed of my more or less straightforward product review of it.
Headlander Disembodied Hijinks Dressed Up as '70s Camp Sci-Fi