
A discussion of breaking stuff in games. Pretty, no?
Abusing the World: An Aesthetics of Demolition

I've been messing around with a lot of freeware lately, and the best of that experience has been the 2003 game, 5 Days a Stranger. Since I often think about the relationship between myself as a player and the character that I am inhabiting, I got really interested in the way in which possession becomes a major way of driving the plot of the game. 

I forgot to mention last week that the first of a two part Moving Pixels podcast on Red Dead Redemption went live at PopMatters. Maybe part of it is my absence from that episode. However, Rick, Nick, and Tom were all on hand for the first part, which concerns the gameplay and world of Red Dead. The second part, which I did manage to show up for, concerns our impressions of the story in the game.