Tuesday, July 13, 2010

Moving Pixels Podcast: The World of Max Payne


So, the reason that I have been chattering about Max Payne off and on the last few weeks is because I played it in order to prep for this podcast:

Moving Pixels Podcast: The World of Max Payne

Wednesday, July 7, 2010

Possession As a Metaphor for the Player-Character Relationship

I've been messing around with a lot of freeware lately, and the best of that experience has been the 2003 game, 5 Days a Stranger. Since I often think about the relationship between myself as a player and the character that I am inhabiting, I got really interested in the way in which possession becomes a major way of driving the plot of the game.

This new essay might serve as kind of a companion piece to the one that I wrote a couple of months ago called "But Who Am I?: Schizophrenia as a Metaphor for the Player-Character Relationship", recalling some similar ideas:

Possession As a Metaphor for the Player-Character Relationship

Wednesday, June 30, 2010

Imitating Intimacy in Video Games


Love and sex in video games. I just can't get away from these topics.

I just think that games have done pretty well with some kinds of stories (parent-child relationships recently but also they have done okay with revenge, war, mystery, etc.) but not so much with romance and authentic (or mature) representations of physical intimacy.

This week I talk about some of games' failings in this regard and a few slightly more successful versions, especially the 2008 Prince of Persia and Max Payne 2.

Imitating Intimacy in Video Games

Monday, June 28, 2010

Moving Pixels Podcasts: Red Dead Redemption Parts 1 & 2

I forgot to mention last week that the first of a two part Moving Pixels podcast on Red Dead Redemption went live at PopMatters. Maybe part of it is my absence from that episode. However, Rick, Nick, and Tom were all on hand for the first part, which concerns the gameplay and world of Red Dead. The second part, which I did manage to show up for, concerns our impressions of the story in the game.

You can find both at the links below:

Moving Pixels Podcast: Red Dead Redemption Part 1
Moving Pixels Podcast: Red Dead Redemption Part 2

Wednesday, June 23, 2010

All This Useless Interactivity


LB Jeffries wrote a really nice post this week on the game-like qualities of the movie Groundhog Day. Maybe it is just me, but I see some strange correspondence between his thoughts on the inability to alter a script and some thoughts that I had concerning Remedy's attitude towards the player's relationship to narrative in the Max Payne (and Alan Wake) series:

All This Useless Interactivity