Monday, August 9, 2010

Moving Pixels Podcast: Further Explorations of Limbo


Just a quick note that the latest Moving Pixels podcast is now available over at PopMatters. Like many folks, we're still talking about Limbo, a game whose quality I am personally a bit mixed about. It has some really great moments, but I am not convinced that it is a cohesive whole.

For more thoughts (including some quite different ones from my own):

Moving Pixels Podcast: Further Explorations of Limbo

Thursday, August 5, 2010

Brutalizing Children in Limbo

I’ll be posting an episode of the Moving Pixels podcast next Monday, in which we discuss Playdead’s Limbo. Having completed our recording it occurred to me that we had never discussed one element of the game: a little boy is dismembered in Limbo with an astonishing regularity.

To read more:

Brutalizing Children in Limbo

Monday, August 2, 2010

Moving Pixels Podcast: Max Payne in Love

Another week, another podcast. This week the Moving Pixels crew discusses the (in my estimation) excellent, Max Payne 2: The Fall of Max Payne.

It also gets my wife's vote for "sexiest game ever," thanks to the inclusion of Mona Sax. I'm rather taken by the love story myself, which is something we discuss a bit on the show.

Moving Pixels Podcast: Max Payne in Love

Wednesday, July 28, 2010

Pac-Man Will Die: Cynicism and Retro Game “Endings”

A fairly brief and (hopefully) pithy little posting this week. This post reminds me a bit of some other blog entries that I have done in the recent past (such as The Satisfaction of a Switch and Elegance Is a Shotgun), in which I ruminated about some traditional video game tropes and their general strangeness in a narrative or aesthetic context. In this case, I got to pondering the weird consequence of narratives that lack win states, specifically in classic coin-op games. Mostly the inherent and inevitable failure of protagonists in arcade games breeds a weird cynicism in early attempts at adding narrative elements to games.

I probably say all this in a much more straightforward manner here:

Pac-Man Will Die: Cynicism and Retro Game “Endings”

Wednesday, July 21, 2010

Experiencing Waking: Thomas Brush’s Coma


Thia week, I kept things simple with a review of Thomas Brush's indie flash game, Coma. It is awfully engaging by the way:

Experiencing Waking: Thomas Brush’s Coma

Monday, July 19, 2010

Moving Pixels Podcast: Games We Want to Play

Based on screenshots, teasers, and gameplay demos, the Moving Pixels podcast crew discusses upcoming titles that look exciting, disappointing, and just plain intimidating (I’m looking at you Portal 2 gameplay demo):

Moving Pixels Podcast: Games We Want to Play

Friday, July 16, 2010

Why Is the Femme Fatale?: Considering the Four Faces of Lady Noir

We're a little light on reviews this month, and I've been spending time poking around New Grounds a lot in the last few weeks. I'll be posting a discussion of the very cool little flash game from that site, Coma, next week. In the meantime, I thought that I would write up a brief discussion of a flash collaboration called Lady Noir that was also posted over at New Grounds a couple of months ago.

It's a neat little set of brief vignettes all focusing around a femme fatale figure. What is cool about it is that because they have been collected together you can see some interesting similarities and differences between them that suggest what a traditional (or non-traditional) femme fatale amounts to.

As always, my thoughts can be found over at PopMatters

Why Is the Femme Fatale?: Considering the Four Faces of Lady Noir