
yolo. sort of.
This is something that I wrote some time ago, maybe a month and a half ago, so my thinking on it is not exactly fresh.
I find myself haunted a bit by the game Catherine. It has flittered in and out of my brain for the last several years as an example of a video game that is really trying to tell a story for adults and with some complexity. The recent notion that I had of Catherine herself being a Manic Pixie Dream Girl, while typological in nature, actually indicates that my thinking on this may be the case, as this is a figure common in grown up storytelling because she is a figure that concerns meditations on aging, responsibility, and telos. You know, stuff grown ups are at least supposed to worry about.
Originally, I had simply titled the article, "No Manic Pixie Dream Girls for Video Games?"
An assassin with a personality? With relatable or familiar personality traits?
Not this time out, Assassin's Creed.
A Stranger in His Own Land, or Assassin's Creed III and the Alien

Just talking about naked men and women in video games again. Gee, I've never done that before.
Laying Bare the Protagonist: The Hypersexualization of Bayonetta and Dante

"The Best Games of 2012" has gone live at PopMatters. An eclectic list as always, since our writers' interests and tastes are across the board. It does represent a pretty decent mix of indies and major publisher's offerings, some small games and some big ones.
I'm still kind of bummed that FTL didn't make the list. I also probably would not have included Dishonored and Assassin's Creed III on the list were it entirely my votes that counted. Both games have some good design, but the former still seems a tad soulless to me, while the latter I found to be a real slog.
Then again some may question my heavy advocacy of Max Payne 3, but I'm sorry, it's pretty damn good. I could never hate Max.

Well, I've spent the last few weeks losing my ever loving mind. Luckily, someone said something to me that reigned in my self-indulgent bullshit.
At least, I guess that I'm actually writing again, which is well timed given that PopMatters is off its winter hiatus.
So, some thoughts on the nausea inducing, but horrifically pleasurable experience of playing Hotline Miami, many of them related to some old observations that I have made about Killer7 and how masks play a role in representing our position in gaming:
More Masks, More Deviants: Understanding Our Role in Hotline Miami