
We revisit Assassin's Creed 3 for the whole of this podcast. And I revisit the personality of Tom Cross (that is, the personality of Mikey from the Life commercials, "He hates everything!").

The title of this post is a paraphrase of my favorite line from Kentucky Route Zero.
The idea of a game as a tragedy, as a tragedy being based on my own fail state is irresistably interesting to me.
It seems almost obvious. Aren't Hamlet and Pac-Man always headed towards the same inevitable doom?
I don't think you can win this game. On the box, it says it's a tragedy.

Some thoughts on how we can engage with images and whether or not that engagement is always "honest" in terms of the actual stats and abilities that those images are supposed to represent.
Size, Grandeur, and the Inevitable Disappointment of the Boss Fight

Continuing thoughts on Hotline Miami. In particular, I continue to have difficulty with the fact that I enjoy the game so much despite the uneasy feeling it provokes in me due to its presentation of violence.
Moving Pixels Podcast: The Unsettling Allure of Violence in Hotline Miami

While I generally like blogging, I don't really like what it has done to my reviews. Because I tended to write review essays, my reviews used to have some interest to them, some more central idea to explore. Now, most of the more interesting thoughts I have on a game make their way into the blog, and I end up writing something like boilerplate reviews.
This isn't really great salesmanship for my newest review. It is far too boilerplate but maybe just saying this will remind me to try to return to form in some way. I hope.
DmC is good by the way, not knock-your-socks-off amazing, but it is good fun to play and to experience its antics. Rebooting was a good choice. The new Dante is emo, but he actually manages to make you care a bit about he and his friends once in awhile. Weird for a Devil May Cry.