Wednesday, March 20, 2013

With Great Vulnerability, Comes Great Brutality: The Evisceration of Lara Croft

So, I think that I've come to some kind of conclusion about how I feel about the presentation of Lara Croft's vulnerability in the new Tomb Raider. Some of it works. Some of it is unsettling.

With Great Vulnerability, Comes Great Brutality: The Evisceration of Lara Croft

Tuesday, March 19, 2013

The Moving Pixels Podcast Has The Fireplace that Burns at 100 Billion Degrees

Kind of surprised at myself for not having written anything about Little Inferno, but then again, I may have said my peace on it in this week's podcast:

The Moving Pixels Podcast Has The Fireplace that Burns at 100 Billion Degrees

Wednesday, March 13, 2013

We're Sorry, Pauline, But Your Plumber Is in Another Castle

Mike Mika's modification of Donkey Kong inspired a few fairly straightforward thoughts on gender roles and self identification in games:

We're Sorry, Pauline, But Your Plumber Is in Another Castle

Wednesday, March 6, 2013

“Why Is She So Feminine?”

My daughter's reaction to the revision of Lara Croft (well, at least in part):

“Why Is She So Feminine?”

Monday, March 4, 2013

Monday, February 25, 2013

Forgive Me, Father, for I Have Simmed

Perhaps, someone on ye olde internet has noticed that I renamed my blog. This article is kind of why. I think that, perhaps, 8-bit confessional might get at some kind of central core of what I write about video games, which concerns something like nostalgia, ethics, and storytelling -- all elements of the confessional.

That being said, I feel like this particular column won't be generating any particular buzz. I think it may lack too much context to fully communicate what I want to say here. It might be too personal. But then again, I never know about these things and why some take off and some don't.

The article has a good title, though.

Forgive Me, Father, for I Have Simmed

Wednesday, February 20, 2013

A Space for the Boys: Considering the Gendered Quality of Arcade Culture

The kid in the center of the picture really does remind me of me.

This post is a follow up to something that Mark Filipowich wrote about gender in gaming (a link to which you can find in the longer article). Basically, one of his comments regarding how video games are "not just for teenage boys just got me thinking of the history of the arcade and it as a space that actually more or less was "just for boys" and what that means to the development of video gaming culture.

A Space for the Boys: Considering the Gendered Quality of Arcade Culture