Thursday, November 22, 2012

Hitman: Absolution: The Thinking Gamer's Murder Simulator

Spent the last week or so with the new Hitman game and kind of fell in love with its slow methodical gameplay and hard boiled tone, which is liberally spiced with an equal measure of the absurd.

Hitman: Absolution: The Thinking Gamer's Murder Simulator

Wednesday, November 21, 2012

Moving Pixels Podcast: Winding Down The Walking Dead

With the the impending release of its final episode, it is time to talk about the penultimate episode of what might be the best game of the year:

Moving Pixels Podcast: Winding Down The Walking Dead

Friday, November 16, 2012

Dishonored: Limitless Gameplay in a Limited Context

Like I asid, busy week for Dishonored over at PopMatters.

This is my actual review of the game, as opposed to some of the stray observations about bits of the game that I posted the last couple of weeks.

In the end, in evaluating the overall quality of the game, I find myself a bit torn over its successfulness as an experience.

Dishonored: Limitless Gameplay in a Limited Context

Thursday, November 15, 2012

The Heart of an Empress: The Surveillance State and Dishonored

This appears as if it will be a busy week at PopMatters for Dishonored with a blog entry on Thursday from Scott Juster, as well as probably a review of the game from me rounding out the week.

Here are a few more thoughts on the game before then, though:

The Heart of an Empress: The Surveillance State and Dishonored

Wednesday, November 7, 2012

“Remember to Save Often”: The Meta-Game Tactics of Dishonored

I've been moving through Dishonored pretty slowly. Which is kind of what this post is about: why I am moving through Dishonored very slowly is all about the meta-game.

“Remember to Save Often”: The Meta-Game Tactics of Dishonored

Wednesday, October 31, 2012

Experiencing Racial Identities: Passing in Assassin's Creed: Liberation

Thoughts on a game that I sadly will likely not get a chance to play (rooting for an eventual 360 port, though).

Admittedly, as one poster suggests, I may be misunderstanding the relationship between the persona mechanic in Liberation and its signification regarding Aveline's mixed racial heritage, but I still think that there is something potentially interesting about the way the game might represent putting on and taking off identities and the experience of doing so.

Experiencing Racial Identities: Passing in Assassin's Creed: Liberation

Wednesday, October 24, 2012

Moving Pixels Podcast: Spaceships and Sadism, The Universe of FTL

I have been speaking of my admiration for FTL for the past few weeks in various articles at PopMatters, so it was good to get the opportunity to get some additional opinions.

I did find myself in the role of the apologist for the game, though, in this week's podcast, as Rick and Nick did not, perhaps, share my enthusiasm for the brutally difficult grind that is FTL.

Moving Pixels Podcast: Spaceships and Sadism, The Universe of FTL