Wednesday, September 2, 2009
Project Runway As a Game? The Problems of Evaluating Style in Video Games
I have a new blog entry available at PopMatters concerning the problems that games have encountered in properly presenting issues of aesthetics and style in the form of game mechanics.
I am particularly interested in the marginal success of games like The Urbz and Playboy: The Mansion in finding a way to make game mechanics that acknowledge the "rules" of fashion and style, and it is at that point, rules' systems that I propose how designers might begin to approach considering how to better generate games that can accomodate and evaluate aesthetic content.
You can read more at the link below:
Project Runway As a Game? The Problems of Evaluating Style in Video Games
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