I don't usually write about media other than video games over at PopMatters. In this week's blog post, I don't avoid video games as a subject (and in reality, they still are the dominant interest of the piece), but I do talk a great deal about a television show. I think, though, that what I perceive as the misuse of CGI in Spartacus: Blood and Sand does allow for an interesting discussion of how video games' visual aesthetics work and how they have grown in recent years.
To read more:
The Video Game Aesthetics of Spartacus: Blood and Sand
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