Assassin's Creed has habituated me to play in a way that enforces a certain dramatic performance on my part.
The Miracle Is in the Execution: The Indifferent Kill in Assassin's Creed
Thursday, December 16, 2010
Monday, December 13, 2010
Moving Pixels Podcast: Exploring New Vegas
New Moving Pixels podcast is up. For some reason, I only have the foggiest sense of what we all discussed during the 'cast. Well, I know that it is about Fallout: New Vegas, but the specifics elude me.
That may be my notion of playing the game though. I always feel a little distant from the universe of the Wastleland. Being trapped behind the eyes of a character for so many hours leaves me stangely more detached from "myself" than one would think should be the case in the "immersive" first person perspective. I don't discuss that in the podcast, however. Maybe I should write a bit about perspective soon, though.
Moving Pixels Podcast: Exploring New Vegas
That may be my notion of playing the game though. I always feel a little distant from the universe of the Wastleland. Being trapped behind the eyes of a character for so many hours leaves me stangely more detached from "myself" than one would think should be the case in the "immersive" first person perspective. I don't discuss that in the podcast, however. Maybe I should write a bit about perspective soon, though.
Moving Pixels Podcast: Exploring New Vegas
Wednesday, December 8, 2010
Everybody Wants to Own the World
My wife says that the conclusion needs more development. I say that the essay is more a "talking point" than a full blown argument.
In any case, my "talking point" concerns investement simulations in a few recent action and RPG titles and the allure of possession of virtual property for the player, especially as it distracts from the seeming main goal of the narrative.
Everybody Wants to Own the World
Monday, December 6, 2010
Moving Pixels Podcast: Exploring Albion in Fable III
If you can believe it, the Moving Pixels writers have yet more to say about Fable III. Even when Molyneux doesn't succeed though (or not in the way you expect), he always produces work that is interesting and worth talking about becase he makes you reconsider what is possible in game design.
While there were a host of things that I wanted to talk about concerning Fable III, an inordinate amount of our time was consumed by discussion of the "menu" screen (which seems kind of fair given how much of one's time in Fable III is likewise consumed by this strange innovation) and the appearance of Reaver in the endgame, something that seems appropriate to me given Fable III's cartoonish moralism (but I strangely argue here has a "realistic" authenticity). In any case, stay tuned for the end in which Rick and I have a weird dust up over the whole Reaver issue.
Moving Pixels Podcast: Exploring Albion in Fable III
While there were a host of things that I wanted to talk about concerning Fable III, an inordinate amount of our time was consumed by discussion of the "menu" screen (which seems kind of fair given how much of one's time in Fable III is likewise consumed by this strange innovation) and the appearance of Reaver in the endgame, something that seems appropriate to me given Fable III's cartoonish moralism (but I strangely argue here has a "realistic" authenticity). In any case, stay tuned for the end in which Rick and I have a weird dust up over the whole Reaver issue.
Moving Pixels Podcast: Exploring Albion in Fable III
Wednesday, December 1, 2010
Mafia II Goes Retro with Joe's Adventures, Early 2000s Retro That Is
Mafia II is quite good. Its DLC has been dodgy at best.
However, Joe's Adventures offers a better experience than Jimmy's Vendetta. Sometimes frustration leads to satisfaction:
Mafia II Goes Retro with Joe's Adventures, Early 2000s Retro That Is
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