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That may be my notion of playing the game though. I always feel a little distant from the universe of the Wastleland. Being trapped behind the eyes of a character for so many hours leaves me stangely more detached from "myself" than one would think should be the case in the "immersive" first person perspective. I don't discuss that in the podcast, however. Maybe I should write a bit about perspective soon, though.
Moving Pixels Podcast: Exploring New Vegas
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