A rather brief (for me) posting this week discussing a flash game over at
NewGrounds called
High Tea. Refreshingly, it is a flash game that isn't a platformer or an adventure game.
The genre of the game itself is kind of unique (at least I cn't recall anything quite like it), as it is an economic simulation that requires fast reflexes. In other words, it is kind of twitchy.
Anyway a few thoughts on how it plays and maybe why (in terms of its theme of addiction and profiteering):
High Tea: Reflex Economics, or a Twitch-Based Economy
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