I didn't quite expect to see this article go up so quickly at PopMatters. I wrote it only a couple of nights ago, though some of its content has been bubbling about in my brain since my recent playthrough of Sleeping Dogs.
The prostitute has become almost an expected feature in gaming, especially in the open world game, and I wanted to consider how games present this kind of character as opposed to the manner in which such figures of vice and salaciousness appear in other storytelling media.
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