The indie scene continues to be where it's at these days. I want my games faster, more challenging, and different. Monaco's aesthetics are cool, and it's gameplay grows on you nearly as quickly, especially the multiplayer.
While I have become more and more a glutton for punishment over the years, enjoying games that make me play more and more perfectly in order to survive, the interesting thing about Monaco is how mistakes become the best parts of the game.
Bad situations in this game and silly mistakes turn into events that are a pleasure to solve. Your or another player's error redefines the objectives of any given level as you have to figure out how to improvise to make that well planned heist -- that just fell apart somehow -- get back on track again.
Moving Pixels Podcast: Monaco, Neon Noir Heists and the Pleasures of Making Mistakes
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