I kind of love Jordan Mechner. I've written on the significance of Karateka for the development of my appreciation for gaming as a storytelling medium before. We also recently posted a podcast exclusively on The Last Express over at the Moving Pixels blog.
As a designer and storyteller, Mechner is mature and artful, so I thought that I would consider some of the ways that his interests in playing with time as a game mechanic may or may not relate to the way that other visual media have approached temporal representation.
The following discussion is the result:
Rewind to Advance: Jordan Mechner's Games with Time
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