Saturday, February 28, 2015
Thursday, February 26, 2015
Wednesday, February 25, 2015
This post emerged as a result of my fascination with a mechanic in a boardgame that I played recently, the Eurogame Bora Bora, that concerned differing outcomes for activating male and female "workers" in the game. Eurogames often include abstracted forms of people that serve as agents of action in the game. However, rarely are such pieces marked for gender.
All of that got me thinking a bit more about gender markers in digital spaces. Hence, my, perhaps, absurd, but hopefully "provocative enough to get people clicking" thesis "that the new Lara Croft might be the best example of androgyny in gaming."