The written word is a lie.
Indeed, the truth is in tautology:
I could be wrong.
I could be right.
Forever and ever. Amen.
On how limiting a medium allows us to see its fundamentals more clearly:
Yes, it is an assumption on my part that the song "Seven" is being sung by a seven-year-old, but everything she has to say is too true and too noble that I can't help but think that she is seven.
Tinkerbell is, by the way, the hero of Peter Pan. Peter Pan himself is a putz.
Not sure why this has been a topic of interest to me of late, the kinds of physical representation that arise in video games, but it is the third article that I've written related to issues like it in the last several months.
Discussed ritual in regards to gaming in my class last week. I was mostly talking about the repetition and cycles present in The Path and what they signify in terms of storytelling and folklore.
All of this led to some similar thoughts and observations on Year Walk, which is a game literally predicated on following a process of ritual. Still not sure if my thoughts are a bit of an overreach, then again, I always find myself more willing to forgive an overreach than an "underreach." Underreaching is dull and unexceptional. Overreaching at least provokes ideas.
Better to be wrong with a little flair.