Friday, July 27, 2012

Review: Civilization V: Gods & Kings

The only writing that I had the chance to get at this week was a review of Civilization V: Gods & Kings:

Review: Civilization V: Gods & Kings

Thursday, July 19, 2012

Moving Pixels Podcast: Starved for The Walking Dead

Earlier this week we posted our follow up discussion of Telltale's The Walking Dead.

I'm still in love with the game, especially its commitment to player choice and how those choices allow the player to mould and shape the game's story. Much of Nick and I's discussion revolves around such choices and their consequences.

Moving Pixels Podcast: Starved for The Walking Dead

Wednesday, July 18, 2012

Review: LEGO Batman 2: DC Super Heroes

Well, I'm a few days behind on updating my PopMatters work (quite honestly, of late I feel a few days behind on life).

However, I did post a review of LEGO Batman 2 last week, focusing more on the game's new approach to the camera than maybe anything else. A new approach that comes with some nice elements and some not so nice.

Review: LEGO Batman 2: DC Super Heroes

Thursday, July 12, 2012

Defending Lara

A few additional thoughts on the Tomb Raider reboot:

Defending Lara

Monday, July 9, 2012

The Moving Pixels Podcast Watches Indie Game: The Movie

If you are at all interested in the creative process, in what makes creators tick, and how they deal with their creation once it is out there, you should see Indie Game: The Movie--even if you don't play video games.

The Moving Pixels Podcast Watches Indie Game: The Movie

Monday, July 2, 2012

Moving Pixels Podcast: Single Player Economics

Nick proposed this topic recently in response to some negative experiences with shops and shopping in single player games.

We often get wrapped up in talking about multiplayer economies because they have real world implications, but single player game economies have a definite effect on how we play and what we value in game.

Moving Pixels Podcast: Single Player Economics