Wednesday, May 28, 2014

A Girl and Her Sword

I've been a bit of a headcase for the last week and a half, which is more than an understatement. The two times that I felt sort of okay was writing last week about "Too Late to Love You Now" and this article this week about the love a girl has for her sword in Transistor.

Distractions necessary to hold things together,

A Girl and Her Sword

Tuesday, May 27, 2014

Moving Pixels Podcast: Exploring the Rituals and Riddles of Year Walk

By the pricking of my thumbs, something wicked this way comes.

As I recall, this was a good discussion of Year Walk.

I still contend that if you only have five bucks to spend on a Simogo game, make that game Device 6. I think Nick and Eric would go the other way, and in truth, they wouldn't be steering you wrong either. Year Walk is still awfully good.

Coming tomorrow thoughts on Transistor, or on a girl and her sword.

Moving Pixels Podcast: Exploring the Rituals and Riddles of Year Walk

Wednesday, May 21, 2014

Transcending Fiction: "Too Late to Love You Now" and Kentucky Route Zero

This is one of those pieces that just probably will not make much sense to anyone unless they've played Kentucky Route Zero. However, it also may not make sense even then because I had a hard time articulating some thoughts and connections that I see thematically going on in various scenes in the game in the essay.

The ideas are something that I discussed in a podcast that we recorded last weekend on Kentucky Route Zero: Act III, and I think I put the ideas together more coherently there by bouncing off some other ideas that Nick and Eric expressed. However, that podcast probably won't go live for a couple of months at least, as we have a pretty lengthy backlog of episodes built up. So this bit of possibly incoherent discussion will have to do at the moment, I guess. Hopefully, some or all of it makes sense to someone that's interested.

I may have another crack at discussing Act III soon, though, assuming I don't talk about tanking in MOBAs (which is something that I have intended to write about in the past and has been on my mind again lately) or that I feel compelled to write about Transistor (which I have been playing most recently) in the coming weeks. I also will be running through The Walking Dead Season Two, Episode 3 before the weekend, which could also distract me also, I suppose.

Transcending Fiction: "Too Late to Love You Now" and Kentucky Route Zero

Tuesday, May 20, 2014

Falling

Will be publishing a whole piece about "Too Late to Love You Now" from Kentucky Rote Zero tomorrow morning. In the meantime, I can't help but think of Julie Cruise.

Saturday, May 17, 2014

Wednesday, May 14, 2014

The Pleasures of the Apocalypse, Fantasies of Pain

This piece is just a series of scattered thoughts on how media generally reflects culture, rather than something about video games specifically. It's kind of like a cultural studies paper with no research, lots of generalization with no data to back it. It's much like continental philosophizing, then, honestly my favorite form of writing, musing on something rather than worrying about proving it.

Who cares about proof when you can just kick around ideas?

Amen.

The Pleasures of the Apocalypse, Fantasies of Pain

Friday, May 9, 2014

Monday, May 5, 2014

"What is the secret of life?"

"He said science was going to discover the basic secret of life someday," the bartender put in. He scratched his head and frowned. "Didn't I read in the paper the other day where they'd found out what it was?"

"I missed that," I murmured.

"I saw that," said Sandra. "About two days ago."

"That's right," said the bartender.

"What is the secret of life?" I asked.

"I forget," said Sandra.

"Protein," the bartender declared. "They found out something about protein."

"Yeah," said Sandra, "that's it."