Wednesday, August 28, 2013

The End of Friendship: The Current State of the MMO

Some thoughts on social bonds and the problems with creating them in current gen MMORPGs.

Just offhandish thoughts more than anything else.

The End of Friendship: The Current State of the MMO

Saturday, August 24, 2013

Discovering the Familiar in Gone Home

The thing that I admire most about Gone Home is its craftsmanship. It's a tremendous example of detail-driven world building.

The theme is home, and the world clearly conveys that theme because the world is home.

Discovering the Familiar in Gone Home

Friday, August 23, 2013

Fountains of Youth and the Undying Baby Boomers

This is a more traditional PopMatters column, crosscutting a medium's interests with cultural critique. My wife says it is good. I'm less sure of that.

Fountains of Youth and the Undying Baby Boomers

Wednesday, August 21, 2013

Saints Row IV: I Want to Be All the Clones

Saints Row the Third was stupid. Saints Row IV is often smart in its stupidity. It's also joyously obnoxious.

Play it.

Saints Row IV: I Want to Be All the Clones

Monday, August 19, 2013

Friday, August 9, 2013

From the Tabletop to the Screen, Shadowrun Returns

Shadowrun Returns is good, evoking a strange nostalgia for me for a game world that I forgot I knew pretty well back in the day.

That being said, I really want to talk about a tabletop board game right now, Elder Sign. I want to talk about the benefits of editing something down from the tedious and unwieldy to simpler interactions and simple decisions. Probably next week.

From the Tabletop to the Screen, Shadowrun Returns