Thursday, November 22, 2012

Hitman: Absolution: The Thinking Gamer's Murder Simulator

Spent the last week or so with the new Hitman game and kind of fell in love with its slow methodical gameplay and hard boiled tone, which is liberally spiced with an equal measure of the absurd.

Hitman: Absolution: The Thinking Gamer's Murder Simulator

Wednesday, November 21, 2012

Moving Pixels Podcast: Winding Down The Walking Dead

With the the impending release of its final episode, it is time to talk about the penultimate episode of what might be the best game of the year:

Moving Pixels Podcast: Winding Down The Walking Dead

Friday, November 16, 2012

Dishonored: Limitless Gameplay in a Limited Context

Like I asid, busy week for Dishonored over at PopMatters.

This is my actual review of the game, as opposed to some of the stray observations about bits of the game that I posted the last couple of weeks.

In the end, in evaluating the overall quality of the game, I find myself a bit torn over its successfulness as an experience.

Dishonored: Limitless Gameplay in a Limited Context

Thursday, November 15, 2012

The Heart of an Empress: The Surveillance State and Dishonored

This appears as if it will be a busy week at PopMatters for Dishonored with a blog entry on Thursday from Scott Juster, as well as probably a review of the game from me rounding out the week.

Here are a few more thoughts on the game before then, though:

The Heart of an Empress: The Surveillance State and Dishonored

Wednesday, November 7, 2012

“Remember to Save Often”: The Meta-Game Tactics of Dishonored

I've been moving through Dishonored pretty slowly. Which is kind of what this post is about: why I am moving through Dishonored very slowly is all about the meta-game.

“Remember to Save Often”: The Meta-Game Tactics of Dishonored