Wednesday, November 18, 2009

Uniforms Are Relics: Call of Duty: Modern Warfare 2


So a lot of people are talking about Call of Duty: Modern Warfare 2, and the scene in which the player takes on the role of something like a terrorist. I played through the level in question a couple days ago, and while it is clearly horrifying, the horror provoked leads to some interesting self reflection about why we blindly follow rules. An appropriate theme for a game about playing a soldier, eh?

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Uniforms Are Relics: Call of Duty: Modern Warfare 2

Wednesday, November 11, 2009

The Ballad of Gay Tony Is the Straightest Grand Theft Auto Ever

With the release of Episodes From Libety City comes Rockstar's newest expansion to Grand Theft Auto IV, The Ballad of Gay Tony. Rockstar, never a company to shrink from controversial subject matter, nevertheless, is less interested, perhaps, in gay slurs than it is in examining sexuality and ultimately how it defines family dynamics.

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The Ballad of Gay Tony Is the Straightest Grand Theft Auto Ever

Thursday, November 5, 2009

Parent-Child Bonding: Video Games that Bridge the Generation Gap


I have three girls ages 14 and younger. The youngest is addicted to Penguin Club. The other two have generally less interest in games. Now I realize that kids can and should do their own thing, but given my own love of games (something left over from my own childhood), it is nice to occasionally sit down and play with them within a context that we all can appreciate.

Playing some recent kids' games for review and being able to join in with my kids while doing so got me thinking about what makes for the kind of game that both children and adults can enjoy. Balancing the interests and difficulty level required to keep the attention of both age groups can be a tall order to fill. So, I began thinking about some of the games that my kids and I have bonded together over in order to figure out the criteria necessary to creating a good co-operative experience among gamers of different generations.

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Parent-Child Bonding: Video Games that Bridge the Generation Gap

Wednesday, November 4, 2009

Democratizing Dictatorship: Tropico 3


I thought that I would comment on the political elements of a god game this week, so I reviewed Tropico 3. The game as a dictatorship simulation is well suited of course to political discussion, though one would think all god games tend towards allowing for an experience of playing with absolute power (you do play a god after all. Nevertheless, Tropico 3, unlike many other sims of this sort, is actually more revelaing about the limitations of a singularity of vision in ruling because of its tendency to focus on the way that others' interests tend to distract from such a singular focus.

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Democratizing Dictatorship: Tropico 3