Friday, October 31, 2014
Thursday, October 30, 2014
'S funny, I always say that horror isn't really a genre that I especially care for. But here I am writing article after article about horror games lately. I'm also in the middle of another one as we speak.
Wednesday, October 29, 2014
Quite a nice game. Slightly reminiscent of The 7th Guest, but far less kitschy.
Chronological puzzles place the emphasis on the idea of the reconstruction of narrative. Thus, the game weds its mechanics with its more intense focus on storytelling.
I put this more plainly here:
Tuesday, October 28, 2014
This is a podcast that we did on horror games. For the life of me, I can't recall the conversation. I am really pleased with the splash image, though.
Maybe the conversation is good, too.
Sunday, October 26, 2014
Monday, October 20, 2014
Thursday, October 16, 2014
Monday, October 13, 2014
Friday, October 10, 2014
Wednesday, October 8, 2014
Tuesday, October 7, 2014
Monday, October 6, 2014
Saturday, October 4, 2014
Friday, October 3, 2014
2. There's no crying in princess saving.
3. Slim down. There are too many reasons to enumerate all of the ways that this will be so beneficial to you and to your goals.
4. There's no whining in princess saving.
5. Don't die.