Thursday, November 13, 2014

Moonkid: A Fantasy of Powerlessness

What to say about Moonkid? It's a game about not saving the world, which is strangely related to something I said on this blog just a couple days ago (that or I'm merely projecting my recent thoughts on a game that I played shortly after thinking them--that kind of thing happens to me on occasion).

Oh, and I really love the character design of Moonkid's mom, who appears in the above picture.

Moonkid: A Fantasy of Powerlessness

Tuesday, November 11, 2014

Someday, y'all will grow up

And realize that the world doesn't need saving.

Worry about your own bullshit.

Monday, November 10, 2014

Moving Pixels Podcast: A House Dividing

Discussion of the penultimate episode of The Walking Dead Season Two.

Light she was and like a fairy
Her shoes were number 9
Herring boxes, without topses
Sandals were for Clementine

Moving Pixels Podcast: A House Dividing

Thursday, November 6, 2014

Some Worlds Are Best Seen From Outside Your Own Eyes

Some assorted thoughts on perspective in video games, the value of first person in some instances and the value of third person (which I usually prefer) in others.

Some Worlds Are Best Seen From Outside Your Own Eyes

Tuesday, November 4, 2014

Sunday, November 2, 2014