Wednesday, October 3, 2012

Self Actualization and the Mini-Roguelike

So, I remain focused on my current obsession, what I have lately come to call the mini-roguelike. The Binding of Isaac and FTL as shortened forms of the consequential formula of the roguelike are games that I seem to spend more hours with of late than "longer titles."

This time up, though, my interest is in how unscripted and more choice-driven these games might be in contrast to other titles. In particular, I find contrasting Bioshock's deterministic view of gaming experiences with what I am thinking of as more self actualizing games, the mini-roguelikes, to be somewhat interesting.

Self Actualization and the Mini-Roguelike

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