Thursday, May 2, 2013

There's always a lighthouse. There's always a man. There's always a city.

I kind of threw this together at the last moment. It's a piece based on some thoughts I already chatted about on the last podcast that concern how Infinite, like the original Bioshock, approaches its concept of game worlds, player choice, and scripting. Of course, these questions also, perhaps, reflect how the series presents its sense of the real world itself, free will, and determinism.

There's always a lighthouse. There's always a man. There's always a city.

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