Thursday, September 29, 2016

Measuring Success: The Unsatisfying Notion of "Good Endings" and "Bad Endings" in Video Games

Thoughts on the morality, positivity and negativity, and aesthetics of branching endings in games.

Sometimes you have to be bad to be good.

Measuring Success: The Unsatisfying Notion of "Good Endings" and "Bad Endings" in Video Games

No comments:

Post a Comment