Wednesday, June 23, 2010

All This Useless Interactivity


LB Jeffries wrote a really nice post this week on the game-like qualities of the movie Groundhog Day. Maybe it is just me, but I see some strange correspondence between his thoughts on the inability to alter a script and some thoughts that I had concerning Remedy's attitude towards the player's relationship to narrative in the Max Payne (and Alan Wake) series:

All This Useless Interactivity

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