Probably because we just recorded an upcoming episode of the Moving Pixels podcast on Enslaved, I find myself thinking about the game some more this week. For today's post, I had been thinking a bit about the kind of mimalistic approach that the game takes to its storytelling presentation (short cut scenes, brief and simple dialogue, and the like). So, I decided to talk a bit about the "quieter" ways that Enslaved implies who its characters are and what they are all about. In this case, I focused on Monkey's lack of an actual given name and what that implies about him.
Namelessness, Thy Name Is Monkey