Wednesday, March 3, 2010

Sorry, Dante, but your princess is in another castle


More just thinking aloud this week (that's what blogs are for, right?). On the heels of my essay praising The Romance of Karateka, I got to thinking about failures of romance in gaming, most particularly the failure of Dante's Inferno to make the effort of pursuing Beatrice feel essential and worthwhile.

Somehow I think that some of the two game's differing effectiveness in conveying a romantic story using a common enough motif in gaming narratives, the damsel in distress as goal, is contingent on the audiences that are targetted by the narrative. The level of maturity of the audience that each game seeks to address result in radically different outcomes.

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Sorry, Dante, but your princess is in another castle

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