Wednesday, September 28, 2011

Paying to Own, Paying to Compete: Monetizing the Social Game

So, yeah, I've been playing a fair amount of CivWorld on Facebook for the past few weeks. I have done so in preperation for a podcast that we recorded last weekend on Civworld, casual gaming, and the hardcore player.

In addition, I have helped manage my wife's city in Cityville since some time around the beginning of the summer.

Seeing the differences between the social game oriented towards the casual player and the one (ostensibly) oriented towards the more hardcore crowd has me thinking about the problems of doing well with a social game in the CivWorld vein. It's harder to monetize.

Here's maybe why:

Paying to Own, Paying to Compete: Monetizing the Social Game

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