Dating sims and drag queens.
Kind of fascinated with Kitty Powers' Matchmaker. My article doesn't do justice to the interesting way that systems are layered on one another in the game to represent courtship activities.
This is one of those games that gets at one of my pet interests, the way relationships might or might not be successfully represented through game systems. Again, though, I didn't get into enough of the specifics here to fully flesh out what is so interesting about the mechanisms in the game.
All that being said, the game is bit like playing Farmville in its casual approach to gameplay, that is, if Farmville had a a lot more drag queens in it, so it isn't like it's the deepest thing in the world on its surface at least.