Wednesday, August 3, 2011

On the Clock: Narrative and Gameplay Tension in Catherine

So, I'm pretty into Catherine. (I'm not supposed to say that, am I?). But it's good. Like Vincent, I can't help myself.

I wrote this week in defense of the game, as a game, because I've seen a lot of lukewarm reviews that are especially critical of how the gameplay relates to the storytelling.

I think that I probably want to write a bit about the game's possible relationship to the genre of bedroom farce and obviously sex comedies more generally. Maybe next week, though.

In the meantime, my discussion of time pressure in the game's play and narrative can be found by following the link below:

On the Clock: Narrative and Gameplay Tension in Catherine

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